PROJECT DETAILS
Unreleased Project in partnership with Private Division that was greenlit in 2020. My time on this project started in late 2019. The project ceased development in 2021. This title was a multiplayer squad-based tactical action-strategy shooter game in the vein of XCOM or Mutant Year Zero, with lifesim elements.
My contributions to this project included:
•Developing a level style appropriate for the project as part of the greenlight demo
•Handmade level for the greenlight process
•Working with engineers to develop a procedural level generation system and rulesets for missions
•Working with environmental artists and other level designers to create environmental tilesets for the level system
•Creating combat encounters, puzzles, and narrative content for level system
•Scripting
•GaaS systems and asset pipeline support
•Difficulty and economy balancing for missions
•Greyboxing of lifesim component of gameplay